Your Ticket Out Of Crazy Town:
How Scrum’s ‘Guardrails’ Protect Teams From Chaos

Chaos-Frustrated-Woman-at-Laptop

As we stated before, Scrum is for developing in Complicated/Complex environments. This ties nicely to the Cynefin (ku-NEV-in) framework, which breaks Decision-Space into four areas: Clear, Complicated, Complex, and Chaotic. The detailed definitions aren’t important to us right now; the only thing we need to know is that Chaos is very bad. Chaos makes things…

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What Do You Do When You Finish a Sprint Early?

finish a sprint early

So, let me talk about the easy stuff first. One of the best things that can happen to a Scrum Team is that it finishes its work early in a Sprint. It amazes me that Teams are confused about what to do, but they are. So here goes… If the Team finishes early, it seems to me there are two choices:

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The PO and SM: A Match Made in Agile

agile relationship

Every year as the middle of February approaches, our world is taken over by little red hearts, cherubic cupids hoisting arrows and foil wrapped drugstore chocolates. The heavily scented fragrance of Valentine’s Day is in the air. For us at 3Back, even though the holiday has come and gone, our thoughts turn to partnerships that stand the test of time; a Scrummy yin and yang where complementary forces interact to create something great. We think we found it.

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SHHHHH!!! 5 Ways to Quiet Organizational Noise

Throughout our day, we experience an inordinate amount of noise. Whether it’s the garbage truck barreling down our road at 5 am, the dog that excitedly greets every passerby or the co-worker’s emphatic phone conversations on the other side of the paper-thin cubicle wall, noise is everywhere.

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A Day in the Life of a Product Owner

The daily life of a Product Owner is a busy balancing act. Play along with one PO as he culls, clarifies and conveys the needs of the Stakeholders to ensure the Scrum Team gets the right feedback to make the right product at the right pace…

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